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old dump

a title that means nothing a montage with no plan footage from nowhere that somehow found its way back

no client no script no reason to exist and maybe that is the point this is what happens when there is nothing to prove and too much to feel

light masks sharp cuts dirty synths everything where it needs to be not to make sense but to mark a start

shot with obsolete gear audio overloaded by design imperfections amplified as signals

old dump is not a statement it is a signal it is when making something started to matter

design decisions

old dump is not a narrative it is an emotional trigger

the goal was not to inform or persuade but to make the viewer feel something raw direct and difficult to verbalize

this piece uses sensory overload as a way to generate curiosity fascination and discomfort

colors are saturated movements are erratic faces are hidden sounds bleed and distort everything is designed to disrupt familiarity and force attention

it is not UX in the traditional sense but it operates like an interface it reacts to the user by overwhelming them just enough to make them stay and wonder

old dump is a controlled chaos created to test one thing

can you connect to someone through nothing but rhythm contrast and silence

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antigone